Showing posts with label Developer. Show all posts
Showing posts with label Developer. Show all posts

Wednesday, March 26, 2008

Fast LINQ - Language Integrated Queries for db4o, the leading object database

db4o, the leading embedded object database now supports an optimized LINQ interface * db4o supports .NET 3.5 with a uniquely-optimized LINQ interfaces for its object database. * As a .NET standard-of-practice, the LINQ interface for db4o removes risk and leaves net benefit for those using the innovative db4o product. * For some background information about LINQ (Language Integrated Queries), see the Microsoft web page at http://msdn.microsoft.com/data/ref/linq/ Read this story in our db4o developer blog http://developer.db4o.com/blogs/product_news/archive/2008/02/12/linq-is-here.aspx and JB's blog http://evain.net/blog/articles/2008/02/06/an-elegant-linq-to-db4o-provider-and-a-few-linq-tricks Write your opinion about this release, how important you think LINQ is for the developer world, how important it is to you to have an object database support LINQ - in short, anything you can think about that is relevant and meaningful to readers of your blog.

http://developer.db4o.com/blogs/product_news/archive/2008/02/12/linq-is-here.aspx

Saturday, March 1, 2008

Utilities for .Net Development in VB.Net & C#

Except for the list of Commercial Visual Studio Enhancers and the build utilities listed below, these are utilities that I use.

General Visual Studio Enhancement
SourceSafe Binding Remover Did you ever download some code only to find that the author had left the SourceSafe information in the project. And of course, it was pointing to their own project tree. This utility on GotDotNet removes SourceSafe bindings from Visual Studio Projects. Use it when you download code and before you send code to someone else.
SmartPaster This utility lets you "Paste As" a string constant, StringBuilder, a comment or a region. Comes in handy especially for pasting long SQL.
Pinvoike.Net Remember the Visual Basic API Viewer? This side does the same job of cataloging the C# Signature or VB.Net DECLARE statement for the Win32 API. This is a cooperative effort and everyone is invited to contribute to this WiKi
RegexDesigner This is a great tool for experimenting with regular expressions. It also does some basic code generation in VB.Net and C#.
FormatDesigner Experiment with formatters.
CodeSmith Code generation for strongly typed collection and many other types of classes including CSLA. Version 3 is a commercial product that costs $299. Version 2.6 is still available for free.
ASP.Net Tools
Fiddler - Lets you see your HTTP traffic
IE Developers Toolbar- Examine Web Pages via the DOM
IE Web Developers Accessories - Another tool
Code Inspection
Reflector By Lutz Roeder. .Net Assembly exploration and disassembly. Given a file with IL, this program will show you the ins and outs of the assembly and will disassemble all the code and translate it into C#, VB.Net or Delphi

ILDASM - Part of visual studio.

Documentation
VBCommenter PowerToy XML comments can be built into truly useful documentation but this feature is missing from VB.Net 2002 and 2003. The VBCommen2er PowerToy adds very easy XML comments to your code.
NDoc This documentation tool turns XML comments into documentation in the form of Help Compiler 1 files (CHM), Visual Studio Help (HxS), or web pages.
h2reg HTML Help 2 Registration Utility
Coding Standards
FxCop This Microsoft tool checks .Net assemblies for conformace to the Microsoft .Net Framework Design Guidelines.

Resource Tools
Resourcer - Resource examination tool.
Testing
NUnit Open Source testing framework ported from JUnit. Let's you write repeatable tests and easily run regression tests against them.

TestDriven.Net - Unit Testing Add-in for Visual Studio.Net

Build Management
NAnt Open Source build tool for .Net

CrusieControl.Net Continuous Integration Server. Builds and rebuilds as code is checked in.

Windows/COM Development Tools:
WinSize - Show window sizes.
ColorSniffer - Pick a color off the screen
FileMon - reports on file activity down at a very detailed level
RegMon - Shows all registry activity at a very detailed level
ComExplorer - Displays all COM registration information
SnagIt - Screen Capture
Installers:
Inno Setup http://www.jrsoftware.org/isinfo.php
Commercial Visual Studio Enhancers
Visual Assist X - by Whole Tomato
CodeRush - by Developers Express
CodeSMART - by AxTools
Developer's Assistant - Method Factory

How to Write Optimize code in C#

Writing code that runs quickly is sometimes at odds with writing code quickly. C.A.R. Hoare, computer science luminary and discoverer of the QuickSort algorithm, famously proclaimed, "Premature optimization is the root of all evil." The extreme programming design principle of "You Aren't Gonna Need It" (YAGNI) argues against implementing any features, including performance optimizations, until they're needed.

Writing unnecessary code is undoubtedly bad for work efficiency. However, it's important to realize that different situations have different needs. Code for vehicular real-time control systems has inherent up-front responsibilities for stability and performance that aren't present in, say, a small one-off departmental application. Therefore, it's more important in such code to optimize early and often.

Performance tuning for real-world applications often involves activities geared towards finding bottlenecks: in code, in the network transport layer, and at transaction boundaries. However, these techniques alone cannot solve the dreaded problem of uniformly slow code, which surfaces when large bottlenecks have been resolved but the code still exhibits inadequate performance. This is code that has been written without attention to correct usage, often by junior programmers, in the same style across whole modules or applications. Unfortunately, the best solution for this problem is to make sure that all programmers on a project follow correct coding practice when writing the code the first time; coding guidelines and good shared libraries help enormously.

This article presents helpful tips for writing in-process .NET managed code that performs well. It's assumed that basic programming skills such as factoring control structures, pulling work outside of loops whenever possible, caching variables for reuse, use of the switch statement, and the like are known to the average reader.

All code examples referred to in this article can be downloaded from the .NET Developer's Journal Web site, at www.sys-con.com/dotnet/sourcec.cfm. The code comes with a Windows Forms application that can be used to easily view the code and run all the tests on your own machine. You'll need the .NET Runtime 1.1 to run the code.

Tools
While testing tools such as NUnit and the upcoming VS.NET 2005 Team System can help you find bottlenecks, when tuning small sections of code, there's still no substitute for the micro-benchmark. This is because most generic testing frameworks depend on things like delegates, attributes, and/or interface method calls to do testing, and the code usually is not written with benchmarking primarily in mind. This can be very significant if you're interested in measuring the execution time of a batch of code down to the microsecond or even nanosecond level.

A micro-benchmark consists of a tight loop isolating the code that's being tested for performance, with a time reading before and after. When the test has finished, the start time is subtracted from the end time, and this duration is divided by the number of iterations to get the per-iteration time cost. The following code shows a simple micro-benchmark construct:



int loopCount = 1000000000;
long startTime, endTime;
double nanoseconds;

startTime = DateTime.Now.Ticks * 100;
for(int x = 0; x < loopCount; x++) {
// put the code to be tested here
}
endTime = DateTime.Now.Ticks * 100;
nanoseconds = ((double)(endTime - startTime)) / ((double)loopCount);
Console.WriteLine(nanoseconds.ToString("F") + " ns per operation");

When performing a simple micro-benchmark, it's important to remember a couple of things. First, small fluctuations (noise) are normal, so to obtain the most accurate results, each test should be run several times. In particular, the first set of tests executed after program initialization may be skewed due to the lazy acquisition of resources by the .NET runtime. Also, if your results are very inconsistent, you may not have penetrated the "noise floor" of the measurement. The best solution for this is to increase the number of loops and/or tests. Another thing to remember is that looping itself introduces overhead, and for the most accurate readings, you should subtract this from the result. On a P4-M 2-GHz laptop, the per-loop overhead for a for loop with an int counter in release mode is around 1 nanosecond.

I'd never advocate running each code fragment from a long program through micro-benchmarks, but benchmarking is a good way to become familiar with the relative costs of different types of expressions. True knowledge of the performance of your code is built on actual observations. As time goes on, you'll find yourself needing such tests less and less, and you'll keep track in the back of your head of the relative performance of the statements you're writing.

Another important tool is ildasm.exe, the IL disassembler. With it, you can inspect the IL of your release builds to see if your assumptions are correct about what's going on under the covers. IL is not hard to read for a person familiar with the .NET framework; if you're interested in learning more, I suggest starting with Serge Lidin's book on the subject.

A great free tool for decompiling IL to C# or VB source, Reflector, is found at www.aisto.com/roeder/dotnet/; it's incredibly useful for viewing code that ships with the .NET Framework, for those of you less familiar with IL.

The CLR Profiler, available as a free download from Microsoft's Web site, allows you to track memory allocation and garbage collection activity, among other useful features. Also, the MSDN Web site has excellent coverage of performance metrics tools such as WMI and performance counters.

Working with Objects and Value Types
Objects: A Double Whammy
Objects are expensive to use, partly because of the overhead involved in allocating memory from the heap (which is actually well-optimized in .NET) and partly because every created object must eventually be destroyed. The destruction of an object may take longer than its creation and initialization, especially if the class contains a custom finalization routine. Also, the garbage collector runs in an indeterministic way; there's no guarantee that an object's memory will be immediately reclaimed when it goes out of scope, and until it's collected, this wasted memory can adversely affect performance.

The Garbage Collector in a Nutshell
It's necessary to understand garbage collection to appreciate the full impact of using objects. The single most important fact to know about the garbage collector is that it divides objects into three "generations": 0, 1, and 2. Every object starts out in generation 0; if it survives (if at least one reference is maintained) long enough, it goes to 1; much later, it transitions to 2. The cost of collecting an object increases with each generation. For this reason, it's important to avoid creating unnecessary objects, and to destroy each reference as quickly as possible. The objects that are left will often be long-lived and won't be destroyed until application shutdown.

Lazy Instantiation/Initialization
The Singleton design pattern is often used to provide a single global instance of a class. Sometimes it's the case that a particular singleton won't be needed during an application run. It's generally good practice to delay the creation of any object until it's needed, unless there's a specific need to the contrary - for instance, to pre-cache slow-initializing objects such as database connections. The "double-checked locking" pattern is useful in these situations, as a way to avoid synchronization and still ensure that a needed action is only performed once. Lazy initialization is a technique that can enhance the performance of an entire application through object reduction.

Avoiding Use of Class Destructors
Class destructors (implemented as the Finalize() method in VB.NET) cause extra overhead for the garbage collector, because it must track which objects have been finalized before their memory can be reclaimed. I've never had a need for finalizers in a purely managed application.

Casting and Boxing/Unboxing Overhead
Casting is the dynamic conversion of a type at runtime to another, and boxing is the creation of a reference wrapper for a value type (unboxing being the conversion back to the wrapped value type). The overhead of both is most heavily felt in collections classes, as they all - with the exception of certain specialized ones like StringDictionary - store each value as an Object. For instance, when you store an Int32 in an ArrayList, it is first boxed (wrapped in an object) when it is inserted; each time the value is read, it is unboxed before it is returned to the calling code.

This will be fixed in the next version of .NET with the introduction of generics, but for now you can avoid it by creating strongly typed collections and by typing variables and parameters as strongly as possible. If you're unsure about whether or not boxing/unboxing is taking place, you can check the IL of your code for appearances of the box and unbox keywords.

Trusting the Garbage Collector
Programmers new to .NET sometimes worry about memory allocation to the point that they explicitly invoke System.GC.Collect(). Garbage collection is a fairly expensive process, and it usually works best when left to its own devices. The .NET garbage collection scheme can intentionally delay reclamation of objects until memory is available, and in particular longer-lived objects (those that make it to generation 1 or 2) may not be reclaimed for an extended period. Even a simple "Hello, world!" console application may allocate 15 MB or more of memory for its "working set." My advice: don't call GC.Collect() unless you really know what you're doing.

Properties, Methods, and Delegates
Avoiding Overuse of Property Getters and Setters
Most people don't realize that property getters and setters are similar to methods when it comes to overhead; it's mainly syntax that differentiates them. A non-virtual property getter or setter that contains no instructions other than the field access will be inlined by the compiler, but in many other cases, this isn't possible. You should carefully consider your use of properties; from inside a class, access fields directly (if possible), and never blindly call properties repeatedly without storing the value in a variable. All that said, this doesn't mean that you should use public fields! Example 1 demonstrates the performance of properties and field access in several common situations.

About Delegates
Delegates are slower to execute than interface methods. Delegates are often used to introduce a level of indirection in code, but in almost all cases interfaces allow a cleaner design. Of course, it's impossible to completely shun delegates; the entire event-handling paradigm in .NET is based on them. Example 2 compares the performance of delegates and direct method calls.

Minimizing Method Calls
The .NET compiler is capable of performing many optimizations for release builds. One of them is called "method inlining." If method A calls method B and certain other conditions are met, such as the code in method B being small enough, the code from B will be copied into A during compilation. However, .NET won't or can't inline certain types of methods, such as virtual methods or methods over a certain size. Each method invocation/property access entails significant overhead, such as the allocation of a stack frame, etc. Of course, you should never repeatedly call a method for the same result on purpose, but you should also be mindful of the impact of method calls in general.

Using the 'Sealed' Keyword
Wherever extensibility is not required, you should use the sealed keyword. This makes your design easier to understand, as someone can tell at a glance if a certain class or method isn't meant to be extended or overridden. It also increases the chances that the compiler will inline code.

Working with Collections
Avoid Overuse of Collections
This might sound strange, but I'm not advocating working without data structures. The fact is, I've seen collections used many times when they don't actually simplify the code or provide any benefit at all. The single biggest avoidable use of collections is the use of an ArrayList when a simple array would suffice. It should be obvious that there's no way that calling a collection method - which may do significant work under the covers - can compare to something as simple as an array access for performance. See Example 3 for more information.

for vs foreach
The rumor abounds that the foreach loop is bad for performance. The truth is actually a little more complicated. Basically, foreach involves no performance penalty when used against arrays. However, when used against lists it involves the same overhead as creating an enumerator and using it within a try/catch block! Ildasm.exe may come in handy here to see what's going on. This isn't a complete killer, but if you do enough list access you may want to avoid it. Example 4 compares the two statements for access against an array and an ArrayList.

Enumerators: Don't Go Overboard
Just because the possibility exists for the enumerating of a collection doesn't mean you have to do it. For instance, the ArrayList class is useful as an array replacement; one of its best features is indexed element access. By using an enumerator with ArrayList, you hide its most useful features and introduce needless overhead. Example 5 shows the performance difference between indexed access and the use of an enumerator.

Avoid Overuse of Collection Wrappers
A peek at the code in classes such as ArrayList shows that, to implement synchronized, fixed-size, and read-only versions of these, methods such as Synchronized() actually create a new wrapper list around the original one (this scheme was copied from Java). While this is nice from certain design standpoints, it degrades performance; the method-call overhead for each operation is multiplied. For a fixed-size, synchronized ArrayList, this overhead is tripled! Chances are, if you're working with a collection and need synchronization, the code using the collection is already synchronized. In any case, simply locking on the collection itself around every access turns out to be faster than using a synchronized wrapper. Example 6 compares the use of a synchronized ArrayList with synchronizing access to an ArrayList.

Working With Strings
Don't Use String.Format() to Concatenate Strings
While string-formatting routines built into .NET are very useful for globalization and other tasks, they're not meant to be used for appending strings to each other. Example 7 tests the performance difference between String.Format() and string concatenation.

Use StringBuilder to Build Strings Inside Loops
The StringBuilder class is basically an array list for string fragments; the StringBuilder takes care of expanding its internal char array, hiding this from the user. The use of this class is also specially optimized by the .NET compiler, making it impossible to duplicate this functionality with equivalent performance (for instance, by manipulating char arrays directly and converting to a string afterwards). Example 8 shows the performance benefit of building a large string using StringBuilder instead of string concatenation.

Don't Use StringBuilder to Concatenate Small Numbers of Strings
Many .NET developers who consider themselves well-versed in performance matters advocate the use of the StringBuilder class whenever possible. However, it's not the fastest approach for concatenating small numbers of strings. Actually, any number can be combined in a single statement, although the performance benefit tends to dwindle above five or six substrings. This is due to instantiation and destruction overhead for the StringBuilder instance, as well as method-call overhead involved in calling Append() once for every added substring and ToString() once the string is built. What are the alternatives? Plus-sign concatenation and the String.Concat() method are equivalent; I prefer plus signs for readability. Note that this cannot be used across loops because the entire concatenation must occur within a single statement. Example 9 tests String.Concat() vs. StringBuilder for various numbers of substrings.

Don't Be Afraid to Use String Literals
Many developers incorrectly assume that a new object is created for every string literal, and, therefore, avoid their use. In some cases, using string literals directly in your code is a better approach than using string constants! It can make the code easier to understand and has no adverse impact on performance. This is due to the use of the .NET interned string table; this table maintains a String instance for every known string and reuses this instance whenever the same character sequence is used as a literal. See the documentation of the String.Intern() method for more details. Example 10 compares string literals to the use of string constants.

Threading
In itself, this is a huge topic. Most easy-to-apply, synchronization-related optimizations focus on minimizing the amount of code executing inside synchronized blocks, which may involve moving some code from inside to outside such blocks. In some cases, thoughtful programming may allow elimination of synchronization entirely from a class (see "Immutable Objects").

Performing a multithreaded micro-benchmark is more complicated than running a simple loop. In the simplest method, multiple threads are spawned, each looping over the benchmarked code; the reading is not started until all threads are successfully executing the code, and is terminated before the threads are shut down.

Thread Reuse
Newbie programmers make the common mistake of spawning a new thread for every request or other action. This can result in worse performance than using a single-threaded approach; the relative performance degradation is worse the quicker the individual requests can be serviced.

Writing Your Own Threading Code
Even better than the .NET thread pool, with its dependence on delegates, is to write your own threading code. Instead of using QueueUserWorkItem(), you typically write your own queueing code to coordinate work items. This also allows other benefits such as priority-based queueing.

Immutable Objects
Immutable objects are objects in which the data cannot be changed. In most cases, this is achieved by setting all fields in constructor methods and providing only property getters and/or methods that retrieve data from the object, without any mutator logic whatsoever. Many classes in the .NET Common Type System are immutable: System.String, System. Drawing.Font, etc. In addition, care should be taken that any values returned from property accessors, etc. are immutable as well. Otherwise, this data may be copied to insure the integrity of the object itself. Example 11 shows the performance benefit of immutable objects over synchronization.

Data Copying
This flies in the face of the advice given earlier, to minimize the use of objects. However, it's really the other side of the coin from immutable objects. Object copying allows you to use the data in a non-immutable object, but in a way that still completely avoids synchronization. The more highly multithreaded the environment, the more strategies like this make sense.

Read-Write Locks
Synchronization issues in managed code mirror those in databases. In some situations, optimistic concurrency strategies can be used; in some dirty reads are acceptable, etc. For situations in which a structure is seldom updated and often read, the ReaderWriterLock class can give significant performance benefits over simple synchronization. It allows either multiple read access or single write access at once. Example 12 compares ReaderWriterLock to simple synchronization in a read-heavy scenario.

Minimizing Synchronized Blocks
The use of the [MethodImpl Attribute(MethodImplOptions.Synchronized)]attribute should be avoided, as it always locks an entire method and is also non-standard C# usage. Instead, the lock keyword or one of the System.Threading classes should be used. Wherever possible, adjust the start of a synchronized section forward and the end backward. Do whatever you can to decrease the number of synchronized operations.

Suggested Reading


Lidin, Serge. (2002). Inside Microsoft .NET IL Assembler: Microsoft Press.
Archer, Tom, and Whitechapel, Andrew. (2002). Inside C#, Second Edition. Microsoft Press.
Rico Mariani's Weblog: http://blogs.msdn.com/ricom
Garbage Collector Basics and Performance Hints: dotnetgcbasics.asp
Improving .NET Application Performance and Scalability: scalenet.asp
An Introduction to C# Generics: csharp_generics.asp
WikiWikiWeb: http://c2.com/cgi/wiki?UniformlySlowCode

Multithreading in VB.NET

Multithreading gives programs the ability to do several things at a time. Each stream of execution is called a thread. Multithreading is used to divide lengthy tasks into different segments that would otherwise abort programs. Threads are mainly used to utilize the processor to a maximum extent by avoiding it's idle time. Threading lets a program seem as if it is executing several tasks at once. What actually happens is, the time gets divided by the computer into parts and when a new thread starts, that thread gets a portion of the divided time. Threads in VB .NET are based on the namespace System.Threading.


Introduction.

Multithreading is new to VB developer, VB developer always wanted this feature in the language and its there in VB .NET.

One of the many great features in Windows 95 and Windows NT is multiple threads. The power of multithreaded programming requires responsible programming. It's up to you to ensure that the CPU switching between threads won't cause bad things to happen. For example, you might have data (such as a linked list) that can be accessed by more than one thread. Your code needs to ensure that a threads switch at the wrong moment won't leave your data in an inconsistent state. You prevent threads-switching problems by using synchronization objects.

Threading.

One or more threads run in an AppDomain. An AppDomain is a runtime representation of a logical process within a physical process. A thread is the basic unit to which the operating system allocates processor time. Each AppDomain is started with a single thread, but can create additional threads from any of its threads.

Each thread maintains exception handlers, a scheduling priority, and a set of structures the system will use to save the thread context until it is scheduled. The thread context includes the thread's set of machine registers and stack, in the address space of the thread's process.

Operating systems that support preemptive multitasking create the effect of simultaneous execution of multiple threads from multiple processes. On a multiprocessor computer, some operating systems that are multi-processor aware can simultaneously execute as many threads as there are processors on the computer.

A multitasking operating system divides the available processor time among the processes or threads that need it. The system is designed for preemptive multitasking; it allocates a processor time slice to each thread it executes. The currently executing thread is suspended when its time slice elapses, allowing another thread to run. When the system switches from one thread to another, it saves the thread context of the preempted thread and restores the saved thread context of the next thread in the queue.

Synchronization.

Synchronizing resource access between threads is a common problem when writing multithreaded applications. Having two or more threads simultaneously access the same data can lead to undesirable and unpredictable results. For example, one thread could be updating the contents of a structure while another thread is reading the contents of the same structure. It is unknown what data the reading thread will receive: the old data, the newly written data, or possibly a mixture of both. .NET provides a number of synchronization and synchronization access classes to aid in solving this problem.

This article explains the Monitor class available and how to use them to create thread-safe classes in a typical multithreaded application.

Monitors.

Monitors are associated with an object on demand.
Monitors are unbound i.e. can be called directly from any Context.
Monitors cannot be instantiated; they are associated with an object.
Monitors expose the ability to take and release the sync block lock on an object on demand via Enter, TryEnter and Exit. The Monitor Wait, Pulse and PulseAll methods are related to SyncBlocks. It is necessary to be in a synchronized region on an object before calling Wait or Pulse on that object. Wait releases the lock if it is held and waits to be notified. When Wait is notified, it returns and has obtained the lock again. Notify signals for next thread in wait queue to proceed.

Monitor.Enter(b)
Monitor.Wait(b, 1000)
. . . ' do some work
Monitor.Exit(b)

How to run?

This is a console application, which demonstrates the Multithreading capability of .NET in Visual Basic.

This is a banking application which demonstrate the use of synchronization, to see why synchronization is necessary comment the Monitor.Enter(Me) and Monitor.Exit(Me), the result will vary and u will get the feel why synchronization is needed.



Example of Multithreading

Creating Threads

To create threads lets work with an example. The following example is an extract from Steven Holzner's reference, Programming with Visual Basic.NET- Black Book. Open a new windows application and name it as Thread and add a class named count1 using the Projects->Add Class item. This class will count from 1 to a specified value in a data member named CountTo when you call the Count method. After the count has reached the value in CountTo, a FinishedCounting event will occur. The code for the Count class looks like this:

Public Class Count1
Public CountTo as Integer
Public event FinishedCounting(By Val NumberOfMatches as Integer)
Sub Count()
Dim ind,tot as Integer
tot=0
For ind=1 to CountTo
tot+=1
Next ind
RaiseEvent FinishedCounting(tot)
'makes the FinishedCounting event to occur
End Sub
End Class


Let's use this class with a new thread. Get back to the main form and create an object of this class, counter1, and a new thread, Thread1. The code looks like this:

Public Class Form1 Inherits System.Windows.Forms.Form
Dim counter1 as new Count1()
Dim Thread1 as New System.Threading.Thread(Address of counter.Count)


Drag a Button and two TextBoxes (TextBox1, TextBox2) onto the form. Enter a number in TextBox1. The reason for entering a number in textbox is to allow the code to read the value specified in TextBox1 and display that value in TextBox2, with threading. The code for that looks like this:

Public Class Form1 Inherits System.Windows.Forms.Form
Dim counter1 as new Count1()
Dim Thread1 as New System.Threading.Thread(Address of counter.Count)
Private Sub Button1_Click(ByVal sender as System.Object, ByVal e as System.EventArgs)_
Handles Button1.Click
TextBox2.Text=" "
counter1.CountTo=TextBox1.Text
AddHandler counter1.FinishedCounting,AddressOfFinishedCountingEventHandler
'adding handler to handle FinishedCounting Event
Thread1.Start()
'starting the thread
End Sub
Sub FinishedCountingEventHandler(ByVal Count as Integer)
'FinishedCountingEventHandler
TextBox2.Text=Count
End Sub


The result of the above code displays the value entered in TextBox1, in TextBox2 with the difference being the Thread counting the value from 1 to the value entered in TextBox1.